For example, a hitter that has the “Table Setter” ability gets a contact boost whenever they’re up with nobody on. These abilities change the player’s performance in various situations. In addition to giving players a letter grade for various skills (Power, Contact, Control, etc.) that impacts how well they perform, they also baked in nearly 100 abilities players can earn. So why do I say it’s complex? Because there’s so, SO much more. If you’ve ever played any type of video game baseball, you know how to play a basic game of Power Pros. It’ll throw to whatever base the computer thinks is best, but you can override it by holding down a direction on the control pad. To field, you use the control stick to run after a ball and push a button to throw it. You can also hold a direction on the control pad to try and pull or go the other way. To hit, you use the control stick to line up where you want your bat to go through the strike zone and press a button to swing. To pitch, you hold one direction on the control pad that corresponds to the pitch you’d like to throw, use the control stick to set the location, and press/hold a button to deliver the pitch (the longer you hold it, the harder you throw it). This American version of the game was made for the Nintendo Wii, and the baseball games themselves are pretty simple to play out. They’ve done a splendid job creating an experience that has incredible depth while also being easy to pick up and play. It was a collaboration between Konami and 2K Sports and has been a long-running series across the Pacific. Gameplay: Don’t let the charming sprites or two-button action fool you-this is one of, if not the deepest console baseball games I’ve ever played. Of course, sometimes games would come out where they threw all that out the door and said, “Let’s just get cute with it.” That’s where we find ourselves today, with MLB Power Pros and Wii Sports.īeneath its cutesy exterior, MLB Power Pros beats the heart of a challenging, complex, and thoroughly entertaining baseball simulator. Once 3D graphics became a thing in the late 90s, gaming companies continued to push themselves to try and blur the line between video game graphics and reality. I have this distinct memory of playing NBA Live 07 on the GameCube shortly after it had come out, of my dad saying, “I can’t believe how real video games look nowadays.” He would continue to marvel at the increasingly photorealistic graphics that sports games would churn out year after year, even asking me one time as I was playing NBA 2K11 if I was watching a real game on TV.
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